MMORPG, as defined by Wikipedia; “MMORPG (massively multiplayer online role-playing game) is a genre of online computer role-playing games (RPGs) in which a large number of players interact with one another in a virtual world. As in all RPGs, players assume the role of a fictional character (most commonly in a fantasy setting) and take control over many of that character’s actions. MMORPGs are distinguished F95ZONE from single-player or small multi-player RPGs by the number of players, and by the game’s persistent world, usually hosted by the game’s publisher, which continues to exist and evolve while the player is away from the game.
MMORPGs are very popular throughout the world, with combined global memberships in subscription and non-subscription games exceeding 15 million as of 2006. Overall, revenues for MMORPGs exceeded half a billion dollars in 2005 and are expected to reach over a billion dollars by 2009.” (From Wikipedia, the free encyclopedia)
If there ever were something that has truly become a unique innovation in videogames, it would be online gaming and its ability to provide for multiplayer games. Now, multiplayer online gaming is not something that is new as it has been around for eight years having debuted with DOOM in 1998. Multiplayer online gaming, however, was not instantaneously popular across the whole spectrum of PC gamers. It took a while for the ball to get rolling, but when it finally did start to gain momentum that the following that developed has seemingly exceeded even the most optimistic expectations of the early days.
Defining Multiplayer Online Gaming
For those not familiar with the term, multiplayer online gaming involves several players can participate in an online game at the same time. They can work as a team facing the computer or they can play against each other. It has been said that multiplayer games of this nature were the first shift from computer games where a human faces an artificial intelligence to where humans play against other humans. In a way, this phase that online games have entered seems to be a return to the past in terms of delivering the same purpose of games of old.
The Old Days
Parker Brothers did not make a mint selling all those board games because the games were fascinating to play. (Most of the games were extremely simple minded, but benefited from excellent marketing campaigns) Part of the reason families and individuals loved to play these games was because they were social events where people could get together and have a lot of fun interacting. Yes, there were competitive people who took playing the board games too serious at times, but generally people liked to spend time together and have a blast with these classic games.
When videogames became more and more popular, the games took a protracted approach to developing one player games. This ended up killing off a great deal of the benefits of social interaction. With the advent of multiplayer online gaming, video and computer games have joined the realm of social interaction filling the seeming void formerly held by board games. (Board games, however, are still popular and sell strong)
How To Become A Video Game Tester is a commonly asked question onlin, probably because it seems to be such an attractive job! Just imagine being able to get up and the only work you had to do is get paid for playing video games.
That said and it sounds wonderful in theory but what do you need to know to learn How To Become A Video Game Tester? Today I am going to tell you a bit about how video game testing begun and explain why it is not as simple as just playing games for money!
When video games first started in the 80’s there really was not much need for video game testers as a lot of the testing could be done by the programmers who were designing the games. This was mainly due to the size of the games that were being designed. As time went on and the video games became more complex there became more and more bugs in the games that the programmers themselves simply did not have time to spot or test for.
This was when the video game tester was born! The reason being was if a game was released that was too buggy and it got bad reviews then this would lead the video game company to lose a lot of money